Your guy
Twelve traits, each dealt with its own odds. Multiply them and this is how rare he is.
Who you could get
Every name is dealt its own guy. The rarest 12 of 400 dealt just now.
Capsule machines
One for each game: skins, hats, a frame and a buddy. Finish the day's games for a free one.
Out of tickets?
Every finish
One item in all seven, live. The rarer the finish, the louder it moves.
Your locker
Tap a copy to put it on. Every one is one of a kind: its own finish, float and print.
Sets
Every item a machine gives, in any finish. Fill one and it's yours for good: the set's badge shows on your page.
Trade up
Five copies of one grade into the machine. Usually one of the next grade comes out; sometimes a dud, now and then two grades up.
Swaps
Offer a copy for one of a friend's, or give it to them. Nothing moves until they say yes.
Everyone's guys
Rarest first. Tap one to see their collection.
Collection
Test anything
Pick any item, finish, float, print and effect, or look up a name, and see exactly how rare it is.
The ladder
Every capsule rolls a grade. The rarer it is, the bigger the reveal.
Float
Every copy rolls a float from 0, mint, to 1, battered. It never changes. Flashy finishes only come between 0 and 0.08.
Prints
Every copy has a print from 0 to 999. It sets where the pattern falls, and a few prints are famous.
★ Auras
One capsule in a thousand, from any machine. An aura goes round your guy and moves with him. Its float thins it, its print sets its timing, and it has its own finishes.
Effects
A rare layer on top of the finish. About one item in fifteen has one, and about one aura in three, so an aura's effect is its version. The last three are the rarest.
What makes one copy special
Two copies of the same item in the same finish are still different. Collectors look for these.
Trade up
Five copies of one grade, none worn, go into the machine. Three times in four the next grade comes out, one time in five a dud at the same grade, one in twenty two grades up. Its float is the five's average place in their finishes, so clean inputs make a clean result, and it comes from one of their machines, each as likely as its share of the five. Trades stop at Grail: auras only come out of capsules.
Your guy
Every name is dealt its own guy once, from twelve traits, each with its own odds. Multiply them and you get how rare he is.